A GitHub blog, usefull to me, hope the same for you.
I made a database of shaders I reviewed, but will now prefer to make more playlists in shadertoy instead.
Inigo’s impressive near 6 hours tutorial “LIVE Coding and Painting with Maths” available on Youtube
I noticed creations that would be nice in a party !
Techno Song (sound) by athibaul
Trying to quickly compose a song on GPU with an interesting structure. The song structure was inspired by this video. I’m pretty happy with this, but transitions are HARD.
particle system managed using the buffers : that’s tripe soup or small and large intestine.
Daily Shader 009 4.22.21 by byt3_m3chanic
Daily shader exercises / practice - Trying to use some other shading (phong) methods - Not sure if its a robotic arm in a crazy lab or alight bulb factory.. I <3 Truchets
VDropTunnel by Del
IcosSVDrop2 -> Tunnel remix - left mouse = warp speed
coronavirus in microscope by munrocket
IcosSym
tetrahedral truchet gears by flockaroo
…somewhere inside an alien wrist-watch
Salon quality hair! Learned about the directional blur thing from here: https://www.shadertoy.com/view/4dlGDN
Extraction of voronoi 3D Cells
Free voronoi cells by iapafoto
Some tools to play with only one voronoi cell
Telesto Inpsired Cover Art by TheNosiriN
Another shader inspired by some lofi art.
May be very usefull to adapt with a different pattern !
Fast glow with iteration count by munrocket
I searched a lot time how to make a glow effect. Finally get one from Shaw, this one may help also.
The dream of a red paper plane by Friol
Poetic and generative music. Under rated shader !
Many details, many advice, like the “Very basic hatch line effect.” It is based on a COS wave.
Just Awsome
Illusion of living things ! Only an illusion because in reallity just a reaction diffusion simulation formula.
Impressive 2D Fractal
Quick Lighting Tech by blackle
Blackle : A gold mine of tricks for a fast ligthing, theYoutube Video is great. Discovered hispage about live coding GLSL functions.
Good use of domain repetition.
I like the patterns on these cubes, the rendering to good also. “
Perfect Pistons Example by blackle
Blackle Tricks How to make domain repetition without artifacts. Many ideas in the discussion. “
Alchemical symbols by xxathibaul
I like this way to display symbols using SDF
Many nice effects from nimitz, noise and dust storm.
Nice fog simulation
DR2 made it before I do !
Iapafoto Awesome again
Metaballs: Let’s get together by cacheflowe
A lot of tricks on golfing shared in the comments of this simple shader.
Shader of the week, awsome fluid simulation.
Simple Bend by iq
IQ shows a way to bend the space, I also had a deep look at “Joint 3d” of iapafoto.
A rope function based on spline interpolation that may be very usefull for animation !
Water effect to study
Raymarch template GGX by darkeclipz
A proposal for a template thanks to darkeclipz
Specular highlight models by darkeclipz
At least I will understand how to get a specular ligthing.
Marble Marcher: SE by michael0884
Playable game ! A big piece of work.
Electric Flower (Music) by darkeclipz
Nice effect for the music. Using buffer feedback effect seems simple.
IQ teaching Deformation of procedural textures as far I understand, to be studied.
Procedural walk animation by TLC123
Procedural animation, very difficult exercice. Awesome.
Photographic look, unique.
How to model an human head using SDF.
Meditation for dummies by iapafoto
Head by Iapafoto
Sparks from fire by jaszunio15
Good fire particle effect
Making particles in a shader is not simple, this is a try to use multipass but the move of the particles is very limited.
Buckyball Fracture by tdhooper
Many be usefull when trying some explosion effects
Ray marching practice 5 by lnae
The flower shape seems to me very good, it’s not easy to get a petal.
Perfect modelling, the skin and the eyes are incredible, BigWings masterpiece.
Mandelcloud explorer by michael0884
I like the fuzzy rendering. And the code seems accessible.
How to tile the 3D space.
Two Tweets by iq
Found this shader in the IQ playlist, very short like a Tweet, my understanding is that this is a minimal ray marching algorithm. Try
return length(fract(p)-.5)-0.2;
to get spheres
Joe Gardner (Soul Pixar) by leon
This shader show a neat and nice looking approach to compute transparent objects. usefull to me
TIE Fighters by dean_the_coder
dean_the_coder is not stopping to publish very elaborated SDF modelling, keeping the code short and clear. Many comments too about optimization. Impressive !
hexastairs: ladder like + doors by FabriceNeyret2
Fabrice gives a neat example of how to make false 3D using hexagons tiles. Inspiring ! One can imagine to make a animated character here.
Shane publishing a new shader is always an event, like when you just received your favorite magazine.
Planetary gears golfed ( 439 ch) by FabriceNeyret2
Nice logo creation, golfed by Fabrice
Caves - WebGLSamples by oneshade
Interactive creation on holes in a terrain
Springs of Arbitrary Profile by blackle
usefull to me
shader with a lot of usefull functions usefull to me
Infinite stair by FabriceNeyret2
One of Fabrice’s many pulishing inspiring to me
RGB is not the perfect tool to pick a color, HSV is widely used instead, and this OKLab encoding even seems a better approach for some good reasons. usefull for me
Cloud, water, terrain, still magical for me.
Polyhedrons good reference by knighty
Contruction of polyhedrons based on reflextions, perfect to be used in a shader. It’s based on repeated reflexions regarding 3 plans, not really easy to me to visualize the construction. The numbers refers to the fractions of angles on the triangular tiles and the pipe sign the position of the point to use as vertex to the polyhedra. interested
still magical for me
Even if seems there is many other noise functions possible and found on Shadertoy, this one is a ““well known”” and popular one, there is a Coding Train youtube video about it. usefull to me
colorfull, don’t know how it works yet. still magical
Clickable Starfield by iapafoto
I had noticed this Incredible work of iapafoto
Reworked by Ollj
Here I found at least a clear way of how to make an easy glow effect : Shaw and helix usefull to me
Great idea, Helix usefull to me
Modeling of the bridge, and boat by FishMan
fast and accurate using spheres and cylinder intersect
fast and nice. Theory behind to read also. IQ liked it, it should be good.
Snow falling from tholzer good effect
There is a music sound shader in this one.
A ball in a torus made of cables, well animated and rendered. Notable equation for cables reaction. Fabrice made a golfed version of it.
Christmas 2016 orbs by TambakoJaguar
Many light sources, interested me
Oh nooo ! Fabrice short rosace with textures. Seems a variant of the twister trick.
Shane again !
Magic Particles Multi-Pass by TambakoJaguar
How to add magic sparks
Magic Sparks V2 by TambakoJaguar
Nice !!!
Very relaxing sound
It is nice to see short AND readable programs, very usefull style, but too bloody for me ! The preview is black.
Several types of stella by gaz
To be studied
TRuck Driving by dr2
Very fun !
(not) moving circle illusion by bgolus
Fun illusion !
Fabrice’s utilities by FabriceNeyret2
Joint 3D from iapafoto by iapafoto
very usefull for modelling. I wonder if there is a problem with the sign function that becomes zero and causes some artifacts at some instants (difficult to capture).
Refractions
Whack-A-Mole Pistons by blackle
I copied the Mettalic effect.Video explanation from Blackle and[fake ibl tdhooper
Re usable patterns
Interactive fluid with caustics by tmst
Fluid simulation Seems the height fluid simulation of my nephew Cyrille
Spiral patterns by FabriceNeyret2
I copied this one to do my Helix shader procedural texture.
Golfed version.
This shader uses a dedicated shade function , good idea to keep
Selfie girl by iq
IQ published Hoody (renamed Selfie girl) and it’s just mind blowing. There is a youtube video about how it’s modelled and enlightened !
Screw and Square by IWBTShyGuy
Spiral with N branches
helix 6 ( triple helix DNA) by FabriceNeyret2
This spiral with UV is usefull
usefull to me to create my Christmas spiral shader.
Again UV on an archimedian spiral
Fabrice Short spiral by FabriceNeyret2
Again UV on an archimedian spiral
Logpolar domain repetition by dracusa
is very nice for cartoon like shading.
Shane is source of inspiration and astonishment, I should go to have a deep look at it.
This very nice shader of the day is simple but colorfull and using simple 2d primitives with blending. Note for myself : I have to be cute to be liked, because I’am not technically impressive !
There is also the Bigwings tutorialsother the moon about blending and 2d effects.
Torus Pipe by iq
by iq. shows how to make a jonction of capped torus to make a long pipe. Here there is 32 capped torus, this is impacting the frame rate. I see now obvious way to improve by boxing, the calculations are already quite cheap. Will not be fluid on mobile, but good on PC.
by mplanck. A very fun tentacle with Inverse Kinematic
checkerboard animation 2 by FabriceNeyret2
how to make a good use of the font texture, but this shader from Fabrice may help
[SH17A] The Ancient Code by otaviogood
the is also this great one short
Morula Ion Channel Formation by tomachi
A large number of metaballs to simulate cell division
A simple effect Ocean effect
A very short Twister shader
Noticed nice Torus based shaders of balkhan Kaiman, this one has a blackbody color function
GVD of cubic Truchet cell by mattz
Cubic truchet is very nice and there is a lot of examples in Shadertoy, even a good explanation here. This shader uses also the keyboard with memory of key pressed ! Usefull.
Cubic Truchet Pattern by Shane
One among many Shane examples, greatly commented with lot of tricks ! I like the little Windows blinking.
random cubic Truchet flow by mattz
This one managed to implement a flow in the truchet 3d pattern
During Inktober, Fabrice made a crawling worm.
this may be a good exercice to make it with joins as described by IQ here
What is missing is the function to get the position matrix for the next segment of the joint. This in done in 3D by PixelPhil in a function named joint3DMatrix
this in not in the IQ example for joints, Would probably have to make it from my own.
Worm Physics by ShnitzelKiller
Interesting IK
This one
Offsetting the centre of the icosahedron-twist operation gives some fun results.
Verlet Spider! by Dave_Hoskins
It uses Verlet Integration to place the ‘knees’ correctly.
Tetrahedral Voxel Traversal by fizzer
A lot of Math to study here I believe.
Minimal rendering of the Manderbrot’s Set
Interesting very minimal voxel like object.
Happy Jumping by iq
Inigo impressive near 6 hour tutorial “LIVE Coding and Painting with Maths”